Updated physics & more polish!
Howdy folks!
Veehickle has received some long overdue updates including some changes to the physics & various small quality of life fixes. Check out the full patch notes below!
Physics Changes
The project now uses substepping (thanks to the MMT_Plugin) so that physics remain accurate at all framerates.
Hovercraft physics now properly reset when respawning.
Updated suspension values so hovercraft is more stable over jumps.
General Gameplay Changes
Added a main menu map with changing background for level selection.
Added sound cue when UI buttons are clicked.
Added particle effect, sound cue, and some screen shake when hovercraft lands.
Added separate menu music track.
Added music toggle option on main menu.
The Farm: add trees in main level, sculpt some of the background landscape, add UIWS + update water material.
Other Fixes
Fixed some UI alignment issues.
Add attenuation so that sounds are localized to immediate area (like fence breaking).
Until next time...
YEEHAW!
Files
Get Veehickle
Veehickle
Fast paced third-person hovercraft combat in a stylized comedic country universe!
Status | Released |
Author | elocnat |
Genre | Action, Racing, Shooter |
Tags | 3D, Fast-Paced, Funny, Short, Singleplayer, Third Person, Unreal Engine |
Languages | English |
More posts
- Veehickle goes to The Farm and gets boosted!Aug 15, 2019
- Mac and Linux builds released!Jul 13, 2019
- Veehickle Version 2 Released -- two new modes!Jun 28, 2019
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