New Name, New Build: Pre-Alpha Update #2!
Hey everybody, today I've got a huge update share with you about #UntitledDrivingGame! Yes, there's a fresh pre-alpha build available with all the latest handling updates, character & vehicle tricks, and a fully unlocked ROUGH preview of LATC to free roam; but there's also another big change you might've noticed. I've finally given #UntitledDrivingGame a real name:
🔳 Overview
At a high level, this update includes the following changes:
- Reworked base vehicle mechanics & feel (added traction control, added drifting, better camera, etc.)
- Added a character to the vehicle
- Added a new vehicle
- Better vehicle animations
- Lots of new tricks
- Ability to spin vehicle in 180° increments
- 8 character tricks
- 9 vehicle body part tricks
- New ways to grind including sideways and backwards
- UI/UX improvements to trick/combo feedback
- Preview of LATC fully unlocked in free roam
- ...plus many more improvements & bug fixes!
Give the new build a try and let me know what you think! Full patch notes can be found below.
I welcome and encourage all constructive feedback, positive or negative. I need your help to continue making "Tristan Cole's Pro Driver" into the best possible game it can be!
🔳 Full Patch Notes
General:
- Added a new vehicle - blue 4 door sedan (model courtesy of Swiss_Fox on Sketchfab)
- Unlocked LATC free roam by default in main menu
- Music now plays in the main menu
- Updated keyboard controls
Vehicle/Gameplay:
- Added a character to the vehicle: Stigxamo
- Lots of new tricks:
- 8 character tricks
- The Captain
- Oil Check
- Yee Haw
- Hangin' Out
- The Passenger
- Hood Ornament
- Hang Gliding
- Ride Along
- 9 vehicle body part tricks
- Left doors open
- Right doors open
- Pop the hood
- Pop the trunk
- Right trunk check (trunk/right doors open)
- Left trunk check (trunk/left doors open)
- Right hood check (hood/right doors open)
- Left hood check (hood/left doors open)
- Horny
- New ways to grind
- Default grind renamed to "Axle Grind"
- Added "Right Slide Grind" and "Left Slide Grind"
- Added "Reverse Axle Grind"
- Ability to spin the vehicle around in air in 180° increments (in addition to roll)
- 8 character tricks
- Player can flip & spin in air freely (without holding air roll button)
- Players can still hold air roll button to barrel roll/360° flip
- Flips/rolls are now successive and counted as double, triple, etc. instead of separate tricks
- Improved handling feel with new traction settings
- Added 'handbrake' which player can hold to drift
- Removed nose wheelie trick
- Vehicle wheels fall independently when not grounded or right side up
- Lengthen acceleration/deceleration times
- Make camera system more dynamic
- Add reverse cam
- Add visual body lean/roll
- Update vehicle audio
- Updated engine audio
- Added tire chirp sound effect when taking off from a stop
- Add license plate placeholder
- Add vehicle horn
- Fixed wheelie animations
- Better wipeout detection
- Better tracking of air tricks
- Try to automatically convert successive flips/rolls into 360° flips when required
- Added some camera shake when jumping
- Add a small downforce when landing to help prevent bouncing
- Update vehicle collisions for physics objects & destructible meshes
- Vehicle is only grounded if >=3 wheels are on the ground
UI/UX:
- Added game logo splash
- Move combo score & timer above combo text
- Make combo text smaller
- Add combo text animations & color feedback for new tricks, landing combos, and failing combos
- Update game name on main menu and pause screens
- Main menu:
- Remove ability to choose vehicle & color
- Add new sedan with posed character to scene
- Odd Jobs button updated to "Intro Mission (Tutorial)"
- Display 'note' explaining limitations in free roam modes
- White sedan is locked to tutorial map with no character or vehicle body part tricks
- Blue sedan is locked to LATC with full set of tricks currently available
Maps:
- LATC (Early Preview)
- Tweak lighting and post processing
- Adjust spawn position for testing purposes
- Remove bus station mesh
- Added a small section containing a few hundred physics objects for testing
- Proving Grounds (Tutorial Map)
- Updated lighting and post processing to match LATC
- Update asphalt & parking garage materials to appear 'cleaner'
- Updated tutorial drift section to include new drift mechanic
Make sure to follow me on Twitter to stay up to date on Tristan Cole's Pro Driver!
Files
Get Tristan Cole's Pro Driver
Tristan Cole's Pro Driver
Imagine Crazy Taxi & THPS had a baby...
Status | In development |
Author | elocnat |
Genre | Racing, Action, Sports |
Tags | Arcade, Driving, Fast-Paced, Multiplayer, Music, Skating, Unreal Engine |
Languages | English |
Accessibility | Interactive tutorial |
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- Checkpoint - TCPD Update #9!Jul 31, 2023
- What's new, what's next? - TCPD Update #8!Jun 11, 2023
- Sliding into the alpha phase - TCPD Update #7!Sep 06, 2022
- #IndieRacersFestival build is live!Aug 26, 2022
- TCPD Pre-Alpha Update #6! Grinding & driving upgrades + level changes!Sep 28, 2021
- Marketing considerations & a repaved roadmap -- Devlog #10!Sep 20, 2021
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