TCPD Pre-Alpha Update #5! Multiplayer, taxi mode, & more!


Hey everybody, there's a brand new build for TCPD!
This one contains a lot of big changes like multiplayer, new vehicles, and a new level!

Read the overview & check out the full patch notes below, or just go grab the new build now!


🔳 Overview

This is a huge update spanning a bunch of different changes and additions! Here's the basic breakdown:

  • Online Multiplayer added!
    • Authentication works by launching the game through the itch.io app
    • Server browser where you can browse games or host your own
    • Two gameplay modes:
      • Free Ride - Drive around stunting & exploring the level with other players!
      • Trick Attack - Challenge other drivers to a high score competition!
  • Two new vehicles added!
    • Orange muscle car - a street machine!
    • Teal old car - a classic!
  • Taxi mode added!
    • Pickup passengers and deliver them to their destinations as quickly as possible. Pull off stunts to get style points in order to increase your rating & get more tips!
  • New level "Downtown" added!
    • Towering skyscrapers, big office parks, curvy backroads, split level streets; this map has it all!
  • General changes:
    • Reworked main menu scene & UI!
      • Switch and save vehicle choice in settings
    • More realistic global gravity settings (better destruction/prop hits!)
    • Removed tutorial mode (temporarily) for rework
    • Reworked postprocessing, lighting, & toned down color saturation
    • Jump button behavior reverted (no charge jump)

I welcome and encourage all constructive feedback, positive or negative. I need your help to continue making "TCPD" into the best possible game it can be!


Full patch notes below!

Make sure to follow me on Twitter to stay up to date on Tristan Cole's Pro Driver!

One last thing before you start stunting, please wishlist the game on Steam! Coming soon to EA.


🔳 Full Patch Notes

General:
  • Add passenger delivery mode
    • Players must pick up passengers and deliver them within the time limits while doing stunts to increase their rating & earn tips
    • Passengers are scattered around the levels with three varying levels of distance: close (red), medium (yellow), & far (green)
    • When passengers are picked up, the delivery spots are shown temporarily in UI and then physically on the map with a yellow box & floating destination marker
    • An overhead arrow points the player to the destination spot
    • Players will get rating & time bonuses based on the speed of their delivery
    • If not delivered within the time limit, passengers will bail from the vehicle
  • Disable tutorial mode temporarily
  • Allow user to switch vehicle & save selection
  • Fix bug where music toggle wasn't saved correctly
  • Global gravity has been lowered to achieve more realistic physics interactions
  • Better lighting/postprocessing & toned down saturation in all levels
  • Fix bug where respawn function wouldn't teleport player back to correct location
  • Added P2P multiplayer functionality:
    • Authentication works when launching the game through the itch.io app
    • Backend uses Epic Online Services (no Epic account required for playing)
    • Server browser that allows joining of public servers or hosting your own
    • Up to 8 players per match
    • Two gameplay modes:
      • Free Ride - players can ride around freely with others in their choice of level
      • Trick Attack - round based PvP where the player with the highest score at the end of the round wins
        • If players join during a round, they spectate until the current round is finished
        • Two players required to start a game
        • 2 minute rounds with a short downtime to free roam in between (host has the option to start early)
Vehicle/Gameplay:
  • Added SmoothSync to vehicle and replicated all basic interactions for online multiplayer
  • Vehicle downforce when in air has been removed in favor of new global gravity settings
  • Added "stuck" button in pause menu
  • Two new vehicles
  • Modify cage in blue tuner sedan for better character visibility
  • Hook up body roll functions so vehicle animates movement again
  • Fix vehicle "floating" at rest
  • Reworked spring/damper system slightly to try and give more stability on landings
    • Still heavily a work in progress.
  • Lower total force/top speed in boost to make handling more manageable
UI/UX:
  • Add a branded splash screen animation before main menu scene
  • Add a dev message popup on main menu scene start
  • Update main HUD with taxi mode information (score, rating, tips, destination cam, etc.)
  • Update main menu buttons with tire track hover image & confirmation sounds
  • Added multiplayer floating scorecard & toggled scoreboard with basic game & player info
Maps:
  • Downtown
    • Completely reworked tutorial level into new Downtown map
    • Introduced ramp trucks on city streets
    • Added traffic system splines around most of the city for basic AI traffic
    • Custom shops & delivery spots for taxi mode
  • LATC
    • Smoothed out terrain in some areas
    • Removed traffic light meshes
    • Lowered sidewalks for better stability
    • Added some basic shops & destinations for taxi mode
    • Converted some blockout geometry to static meshes for improved performance

Files

TristanColesProDriver-Alpha-PostIRF1.zip 1 GB
Version 6 Sep 06, 2021

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